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Parallel with my third term at Futuregames I helped out with the fantastic game
'It Takes Two' at Hazelight.
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It was about three months of work, where I worked with polishing the game in form of fixing bugs and making sure the geometry in the world wouldn't cause the player any problems and instead give a smooth gameplay experience. I worked closely together with several level designers and artists to make sure the quality of the game would be the best possible.
I'm very happy to have gotten this experience working on the game and with all of the talented people at Hazelight!
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