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Level analysis of Mirrors Edge Kruger chase

This is a two-part analysis of the level Kruger chase in the original Mirrors edge.

I wanted to make this analysis because the level feels really good generally but it has it's few places where there is some room for improvement.

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It's also interesting with the fast-paced chase and giving clues and hints in this acrobatic and vertical game.

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It goes through how the design leads the player, visual cues, contrast, and pure level layout and intensity.

I think there is a time and place for doing a more in-depth analysis. This one shows a lot of that thinking "out loud", while would I analyze in other cases it might stay as a few core ideas and examples.

Part 1
Part 2
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