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Level analysis of Mirrors Edge Kruger chase

This is a two-part analysis of the level Kruger chase in the original Mirrors edge.

I wanted to make this analysis because the level feels really good generally but it has it's few places where there is some room for improvement.

It's also interesting with the fast-paced chase and giving clues and hints in this acrobatic and vertical game.

It goes through how the design leads the player, visual cues, contrast, and pure level layout and intensity.

I think there is a time and place for doing a more in-depth analysis. This one shows a lot of that thinking "out loud", while would I analyze in other cases it might stay as a few core ideas and examples.

Part 1
Part 2
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